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void | Dispose () |
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void | Clear () |
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int | AddSkeleton (Transform[] bones, Matrix4x4 worldToSolver) |
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void | PrepareForCompute () |
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void | SetBoneTransform (int index, int boneIndex, Transform transform) |
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void | UpdateBoneTransformsCompute () |
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Matrix4x4 | GetWorldToSolverTransform (int index) |
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void | SetWorldToSolverTransform (int index, Matrix4x4 trfm) |
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ObiNativeList< SkeletonData > | skeletonData |
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ObiNativeList< Matrix4x4 > | world2Solver |
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ObiNativeList< Vector3 > | bonePositions |
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ObiNativeList< Quaternion > | boneRotations |
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ObiNativeList< Vector3 > | boneScales |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Rendering/DataBatches/SkeletonDataBatch.cs