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| ProceduralRenderBatch (int rendererIndex, Material material, RenderBatchParams param) |
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void | Initialize (VertexAttributeDescriptor[] layout, bool gpu=false) |
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void | Dispose () |
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bool | TryMergeWith (IRenderBatch other) |
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int | CompareTo (IRenderBatch other) |
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void | BakeMesh (int vertexOffset, int vertexCount, int triangleOffset, int triangleCount, Matrix4x4 transform, ref Mesh bakedMesh, bool transformVertices=false) |
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Material | material |
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Mesh | mesh |
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int | firstRenderer |
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int | rendererCount |
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int | firstParticle |
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NativeArray< T > | vertices |
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NativeArray< int > | triangles |
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GraphicsBuffer | gpuVertexBuffer |
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GraphicsBuffer | gpuIndexBuffer |
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int | vertexCount |
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int | triangleCount |
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RenderParams | renderParams [get, set] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Rendering/RenderBatches/ProceduralRenderBatch.cs