| _deformationResistance (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| _maxDeformation (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| _plasticCreep (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| _plasticRecovery (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| _plasticYield (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| _shapeMatchingConstraintsEnabled (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| ActivateParticle() | Obi.ObiActor | virtual |
| activeParticleCount | Obi.ObiActor | |
| ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor) | Obi.ObiActor | |
| ActorCallback(ObiActor actor) (defined in Obi.ObiActor) | Obi.ObiActor | |
| actorLocalToSolverMatrix | Obi.ObiActor | |
| actorSolverToLocalMatrix | Obi.ObiActor | |
| ActorStepCallback(ObiActor actor, float simulatedTime, float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | |
| AddForce(Vector3 force, ForceMode forceMode) | Obi.ObiActor | |
| AddTorque(Vector3 force, ForceMode forceMode) | Obi.ObiActor | |
| AddToSolver() | Obi.ObiActor | |
| Awake() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| blueprint | Obi.ObiActor | |
| ClearState() (defined in Obi.ObiActor) | Obi.ObiActor | |
| collisionMaterial | Obi.ObiActor | |
| CopyParticle(int actorSourceIndex, int actorDestIndex) | Obi.ObiActor | virtual |
| DeactivateParticle(int actorIndex) | Obi.ObiActor | virtual |
| deformableEdgesOffset | Obi.ObiActor | |
| deformationResistance | Obi.ObiSoftbody | |
| GetConstraintsByType(Oni.ConstraintType type) | Obi.ObiActor | |
| GetDeformableEdgeCount() (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| GetMass(out Vector3 com) | Obi.ObiActor | |
| GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) | Obi.ObiActor | |
| GetParticleColor(int solverIndex) | Obi.ObiActor | |
| GetParticleMaxRadius(int solverIndex) | Obi.ObiActor | |
| GetParticleOrientation(int solverIndex) | Obi.ObiActor | |
| GetParticlePosition(int solverIndex) | Obi.ObiActor | |
| GetParticleRestOrientation(int solverIndex) | Obi.ObiActor | |
| GetParticleRestPosition(int solverIndex) | Obi.ObiActor | |
| GetParticleRuntimeIndex(int actorIndex) | Obi.ObiActor | |
| groupID (defined in Obi.ObiActor) | Obi.ObiActor | |
| Interpolate(float simulatedTime, float substepTime) (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | virtual |
| isLoaded | Obi.ObiActor | |
| IsParticleActive(int actorIndex) | Obi.ObiActor | virtual |
| m_ActiveParticleCount (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_CollisionMaterial (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_Loaded (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_MassScale (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_SelfCollisions (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| m_SoftbodyBlueprint (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protected |
| m_Solver (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_SurfaceCollisions (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| massScale | Obi.ObiActor | |
| maxDeformation | Obi.ObiSoftbody | |
| OnBlueprintLoaded | Obi.ObiActor | |
| OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnBlueprintRegenerated | Obi.ObiActor | |
| OnBlueprintUnloaded | Obi.ObiActor | |
| OnDestroy() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnDisable() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnEnable() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnInterpolate | Obi.ObiActor | |
| OnRequestReadback | Obi.ObiActor | |
| OnSimulationEnd | Obi.ObiActor | |
| OnSimulationStart | Obi.ObiActor | |
| OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| OnValidate() (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | protectedvirtual |
| particleCount | Obi.ObiActor | |
| plasticCreep | Obi.ObiSoftbody | |
| plasticRecovery | Obi.ObiSoftbody | |
| plasticYield | Obi.ObiSoftbody | |
| ProvideDeformableEdges(ObiNativeIntList deformableEdges) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| ProvideDeformableTriangles(ObiNativeIntList deformableTriangles, ObiNativeVector2List deformableUVs) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| RecalculateRestShapeMatching() (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | |
| RemoveFromSolver() | Obi.ObiActor | |
| RequestReadback() (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | virtual |
| ResetParticles() | Obi.ObiActor | |
| SaveStateToBlueprint(ObiActorBlueprint bp) | Obi.ObiActor | |
| selfCollisions | Obi.ObiSoftbody | |
| SetConstraintsDirty(Oni.ConstraintType constraintType) | Obi.ObiActor | |
| SetFilterCategory(int newCategory) | Obi.ObiActor | |
| SetFilterMask(int newMask) | Obi.ObiActor | |
| SetMass(float mass) | Obi.ObiActor | |
| SetMassScale(float scale) | Obi.ObiActor | protected |
| SetOneSided(bool oneSided) | Obi.ObiActor | virtual |
| SetRenderingDirty(Oni.RenderingSystemType rendererType) | Obi.ObiActor | |
| SetSelfCollisions(bool selfCollisions) | Obi.ObiActor | virtual |
| SetSimplicesDirty() | Obi.ObiActor | |
| SetSolver(ObiSolver newSolver) | Obi.ObiActor | protected |
| shapeMatchingConstraintsEnabled | Obi.ObiSoftbody | |
| sharedBlueprint | Obi.ObiActor | |
| simplexTypes (defined in Obi.ObiActor) | Obi.ObiActor | |
| SimulationEnd(float simulatedTime, float substepTime) (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | virtual |
| SimulationStart(float timeToSimulate, float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| softbodyBlueprint (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | |
| solver | Obi.ObiActor | |
| solverBatchOffsets | Obi.ObiActor | |
| solverIndices | Obi.ObiActor | |
| sourceBlueprint (defined in Obi.ObiSoftbody) | Obi.ObiSoftbody | |
| StoreState() (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| surfaceCollisions | Obi.ObiActor | |
| SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| Teleport(Vector3 position, Quaternion rotation) | Obi.ObiSoftbody | virtual |
| TeleportParticle(int actorIndex, Vector3 position) | Obi.ObiActor | |
| UpdateCollisionMaterials() (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| UpdateParticleProperties() | Obi.ObiSoftbody | virtual |
| usesAnisotropicParticles | Obi.ObiSoftbody | |
| usesOrientedParticles | Obi.ObiActor | |