Obi  7.0.5
Unified particle physics for Unity
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Obi.ObiRope Member List

This is the complete list of members for Obi.ObiRope, including all inherited members.

_aerodynamicsEnabled (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
_bendCompliance (defined in Obi.ObiRope)Obi.ObiRopeprotected
_bendConstraintsEnabled (defined in Obi.ObiRope)Obi.ObiRopeprotected
_distanceConstraintsEnabled (defined in Obi.ObiRope)Obi.ObiRopeprotected
_drag (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
_lift (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
_maxBending (defined in Obi.ObiRope)Obi.ObiRopeprotected
_maxCompression (defined in Obi.ObiRope)Obi.ObiRopeprotected
_plasticCreep (defined in Obi.ObiRope)Obi.ObiRopeprotected
_plasticYield (defined in Obi.ObiRope)Obi.ObiRopeprotected
_stretchCompliance (defined in Obi.ObiRope)Obi.ObiRopeprotected
_stretchingScale (defined in Obi.ObiRope)Obi.ObiRopeprotected
ActivateParticle()Obi.ObiActorvirtual
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
aerodynamicsEnabledObi.ObiRopeBase
ApplyTearing(float substepTime) (defined in Obi.ObiRope)Obi.ObiRopeprotected
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
bendComplianceObi.ObiRope
bendConstraintsEnabledObi.ObiRope
blueprintObi.ObiActor
CalculateLength()Obi.ObiRopeBase
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActorvirtual
deformableEdgesOffsetObi.ObiActor
distanceConstraintsEnabledObi.ObiRope
dragObi.ObiRopeBase
elementsObi.ObiRopeBase
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetDeformableEdgeCount() (defined in Obi.ObiRopeBase)Obi.ObiRopeBasevirtual
GetDrag(ObiAerodynamicConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
GetEdgeAt(float mu, out float elementMu)Obi.ObiRopeBase
GetElementAt(float mu, out float elementMu)Obi.ObiRopeBase
GetLift(ObiAerodynamicConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRestOrientation(int solverIndex)Obi.ObiActor
GetParticleRestPosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
groupID (defined in Obi.ObiActor)Obi.ObiActor
interParticleDistanceObi.ObiRope
Interpolate(float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActorvirtual
liftObi.ObiRopeBase
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_MassScale (defined in Obi.ObiActor)Obi.ObiActorprotected
m_RopeBlueprint (defined in Obi.ObiRope)Obi.ObiRopeprotected
m_SelfCollisions (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
massScaleObi.ObiActor
maxBendingObi.ObiRope
maxCompressionObi.ObiRope
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintRegeneratedObi.ObiActor
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnElementsGenerated (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnInterpolateObi.ObiActor
OnRequestReadbackObi.ObiActor
OnRopeTornObi.ObiRope
OnSimulationEndObi.ObiActor
OnSimulationStartObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnValidate() (defined in Obi.ObiRope)Obi.ObiRopeprotectedvirtual
particleCountObi.ObiActor
path (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
plasticCreepObi.ObiRope
plasticYieldObi.ObiRope
ProvideDeformableEdges(ObiNativeIntList deformableEdges) (defined in Obi.ObiRopeBase)Obi.ObiRopeBasevirtual
ProvideDeformableTriangles(ObiNativeIntList deformableTriangles, ObiNativeVector2List deformableUVs) (defined in Obi.ObiActor)Obi.ObiActorvirtual
RebuildConstraintsFromElements()Obi.ObiRopevirtual
RebuildElementsFromConstraints()Obi.ObiRopeBase
RebuildElementsFromConstraintsInternal() (defined in Obi.ObiRope)Obi.ObiRopeprotectedvirtual
RecalculateRestLength()Obi.ObiRopeBase
RecalculateRestPositions()Obi.ObiRopeBase
RemoveFromSolver()Obi.ObiActor
RequestReadback() (defined in Obi.ObiActor)Obi.ObiActorvirtual
ResetParticles()Obi.ObiActor
restLength (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
restLength_ (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
ropeBlueprint (defined in Obi.ObiRope)Obi.ObiRope
RopeTornCallback(ObiRope rope, ObiRopeTornEventArgs tearInfo) (defined in Obi.ObiRope)Obi.ObiRope
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
selfCollisionsObi.ObiRope
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetMassScale(float scale)Obi.ObiActorprotected
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetRenderingDirty(Oni.RenderingSystemType rendererType)Obi.ObiActor
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
simplexTypes (defined in Obi.ObiActor)Obi.ObiActor
SimulationEnd(float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
SimulationStart(float timeToSimulate, float substepTime) (defined in Obi.ObiRope)Obi.ObiRopevirtual
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprint (defined in Obi.ObiRope)Obi.ObiRope
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
stretchComplianceObi.ObiRope
stretchingScaleObi.ObiRope
surfaceCollisionsObi.ObiActor
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Tear(ObiStructuralElement element)Obi.ObiRope
tearingEnabled (defined in Obi.ObiRope)Obi.ObiRope
tearRate (defined in Obi.ObiRope)Obi.ObiRope
tearResistanceMultiplierObi.ObiRope
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateParticleProperties()Obi.ObiActorvirtual
usesAnisotropicParticlesObi.ObiActor
usesOrientedParticlesObi.ObiActor