Obi  7.0.5
Unified particle physics for Unity
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Obi.ObiRenderSystemStack Class Reference

Public Member Functions

 ObiRenderSystemStack (int tiers)
 
void Setup (int dirtyFlags)
 
void Step ()
 
void Render ()
 
bool RegisterRenderSystem (IRenderSystem renderSystem)
 
bool UnregisterRenderSystem (IRenderSystem renderSystem)
 
RenderSystem< T > GetRenderSystem< T > ()
 
IRenderSystem GetRenderSystem (Oni.RenderingSystemType systemType)
 

Detailed Description

Render Systems are organized into a fixed number of tiers. Tiers are update sequentially from lower to highest, so systems on a higher tier may depend on the output of lower tier systems. All systems in the same tier might be updated in parallel.


The documentation for this class was generated from the following file: