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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
ObiRenderSystemStack (int tiers) | |
void | Setup (int dirtyFlags) |
void | Step () |
void | Render () |
bool | RegisterRenderSystem (IRenderSystem renderSystem) |
bool | UnregisterRenderSystem (IRenderSystem renderSystem) |
RenderSystem< T > | GetRenderSystem< T > () |
IRenderSystem | GetRenderSystem (Oni.RenderingSystemType systemType) |
Render Systems are organized into a fixed number of tiers. Tiers are update sequentially from lower to highest, so systems on a higher tier may depend on the output of lower tier systems. All systems in the same tier might be updated in parallel.