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Obi
7.0.5
Unified particle physics for Unity
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This is the complete list of members for Obi.ObiMesh, including all inherited members.
| Build(Vector3[] vertexPositions, int[] tris) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| clusters (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| Decimate(float decimation, float normalWindingThreshold=-0.9f) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| edges (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| GetBorderClusterCount() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| GetMaxClusterNeighborhoodSize() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| GetMaxDistanceFromCluster() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| GetUniqueEdges() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| OnAfterDeserialize() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| OnBeforeSerialize() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| sourceTriangleCount (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| sourceVertexCount (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| SplitCluster(List< Triangle > incidentFaces, int clusterIndex) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| SwapClusters(int indexA, int indexB) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| triangles (defined in Obi.ObiMesh) | Obi.ObiMesh | |
| Weld(float weldDistance, float normalWindingThreshold=-0.9f) (defined in Obi.ObiMesh) | Obi.ObiMesh |