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Obi
7.0.5
Unified particle physics for Unity
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This is the complete list of members for Obi.ObiMesh, including all inherited members.
Build(Vector3[] vertexPositions, int[] tris) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
clusters (defined in Obi.ObiMesh) | Obi.ObiMesh | |
Decimate(float decimation, float normalWindingThreshold=-0.9f) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
edges (defined in Obi.ObiMesh) | Obi.ObiMesh | |
GetBorderClusterCount() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
GetMaxClusterNeighborhoodSize() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
GetMaxDistanceFromCluster() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
GetUniqueEdges() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
OnAfterDeserialize() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
OnBeforeSerialize() (defined in Obi.ObiMesh) | Obi.ObiMesh | |
sourceTriangleCount (defined in Obi.ObiMesh) | Obi.ObiMesh | |
sourceVertexCount (defined in Obi.ObiMesh) | Obi.ObiMesh | |
SplitCluster(List< Triangle > incidentFaces, int clusterIndex) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
SwapClusters(int indexA, int indexB) (defined in Obi.ObiMesh) | Obi.ObiMesh | |
triangles (defined in Obi.ObiMesh) | Obi.ObiMesh | |
Weld(float weldDistance, float normalWindingThreshold=-0.9f) (defined in Obi.ObiMesh) | Obi.ObiMesh |