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Obi
7.0.5
Unified particle physics for Unity
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Public Member Functions | |
ObiLineRopeRenderSystem (ObiSolver solver) | |
void | Dispose () |
virtual void | Setup () |
abstract void | RenderFromCamera (Camera camera) |
abstract void | Render () |
void | Step () |
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Type IRenderSystem. | GetRendererType () |
virtual bool | AddRenderer (T renderer) |
virtual bool | RemoveRenderer (T renderer) |
Protected Attributes | |
List< ObiRopeLineRenderer > | sortedRenderers = new List<ObiRopeLineRenderer>() |
VertexAttributeDescriptor[] | layout |
ObiSolver | m_Solver |
SubMeshDescriptor | subMeshDescriptor = new SubMeshDescriptor(0, 0) |
List< ProceduralRenderBatch < ProceduralRopeVertex > > | batchList = new List<ProceduralRenderBatch<ProceduralRopeVertex>>() |
ObiNativeList< int > | pathSmootherIndices |
ObiNativeList< BurstLineMeshData > | rendererData |
ObiNativeList< int > | vertexOffsets |
ObiNativeList< int > | triangleOffsets |
ObiNativeList< int > | vertexCounts |
ObiNativeList< int > | triangleCounts |
ObiPathSmootherRenderSystem | pathSmootherSystem |
Properties | |
Oni.RenderingSystemType | typeEnum [get] |
RendererSet< ObiRopeLineRenderer > | renderers [get] |
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RendererSet< T > | renderers [get] |
bool IRenderSystem. | isEmpty [get] |
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uint | tier [get] |
Oni.RenderingSystemType | typeEnum [get] |
bool | isEmpty [get] |
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for each renderer, data about smoother.
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for each renderer, triangle count.
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for each renderer, triangle offset in its batch mesh data.
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for each renderer, vertex count.
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for each renderer, vertex offset in its batch mesh data.