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void | OnEnable () |
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void | OnDisable () |
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void | UpdateFluidRenderingCommandBuffer (Camera cam, CommandBuffer cmd) |
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ObiFluidRenderingPass[] | passes |
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int | refractionDownsample = 1 |
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int | thicknessDownsample = 1 |
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float | foamFadeDepth = 1.0f |
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Material | CreateMaterial (Shader shader) |
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void | Setup () |
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void | Cleanup () |
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Dictionary< Camera, CommandBuffer > | cmdBuffers = new Dictionary<Camera, CommandBuffer>() |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Fluid/Rendering/ObiFluidBuiltInRendererFeature.cs