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void | OnValidate () |
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override void | GenerateDistribution () |
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void | OnEnable () |
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void | OnDisable () |
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void | UpdateLocalToSolverMatrix (float deltaTime) |
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SamplingMethod | samplingMethod = SamplingMethod.VOLUME |
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Vector3 | size = Vector3.one * 0.25f |
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Color | color = Color.white |
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float | particleSize = 0 |
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List< EmitPoint > | distribution = new List<EmitPoint>() |
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ObiEmitter | emitter |
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Matrix4x4 | prevl2sTransform |
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Matrix4x4 | l2sTransform |
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float | deltaTime [get, set] |
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ObiEmitter | Emitter [get, set] |
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Matrix4x4 | ShapeLocalToSolverMatrix [get] |
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Matrix4x4 | PreviousShapeLocalToSolverMatrix [get] |
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Enumerator |
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SURFACE |
distributes particles in the surface of the object.
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VOLUME |
distributes particles in the volume of the object.
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Fluid/DataStructures/ObiEmitterShapeCube.cs