| _aerodynamicsEnabled (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _bendCompliance (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _bendConstraintsEnabled (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _compressionCompliance (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| _distanceConstraintsEnabled (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _drag (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _lift (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _maxBending (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _maxCompression (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _plasticCreep (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _plasticYield (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _pressure (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| _stretchCompliance (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _stretchingScale (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| _tetherCompliance (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| _tetherConstraintsEnabled (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| _tetherScale (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| _volumeConstraintsEnabled (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| ActivateParticle() | Obi.ObiActor | virtual |
| activeParticleCount | Obi.ObiActor | |
| ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor) | Obi.ObiActor | |
| ActorCallback(ObiActor actor) (defined in Obi.ObiActor) | Obi.ObiActor | |
| actorLocalToSolverMatrix | Obi.ObiActor | |
| actorSolverToLocalMatrix | Obi.ObiActor | |
| ActorStepCallback(ObiActor actor, float simulatedTime, float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | |
| AddForce(Vector3 force, ForceMode forceMode) | Obi.ObiActor | |
| AddTorque(Vector3 force, ForceMode forceMode) | Obi.ObiActor | |
| AddToSolver() | Obi.ObiActor | |
| aerodynamicsEnabled | Obi.ObiClothBase | |
| Awake() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| bendCompliance | Obi.ObiClothBase | |
| bendConstraintsEnabled | Obi.ObiClothBase | |
| blueprint | Obi.ObiActor | |
| ClearState() (defined in Obi.ObiActor) | Obi.ObiActor | |
| clothBlueprint (defined in Obi.ObiCloth) | Obi.ObiCloth | |
| clothBlueprintBase | Obi.ObiCloth | |
| collisionMaterial | Obi.ObiActor | |
| compressionCompliance | Obi.ObiCloth | |
| CopyParticle(int actorSourceIndex, int actorDestIndex) | Obi.ObiActor | virtual |
| DeactivateParticle(int actorIndex) | Obi.ObiActor | virtual |
| deformableEdgesOffset | Obi.ObiActor | |
| distanceConstraintsEnabled | Obi.ObiClothBase | |
| drag | Obi.ObiClothBase | |
| GetConstraintsByType(Oni.ConstraintType type) | Obi.ObiActor | |
| GetDeformableEdgeCount() (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| GetDrag(ObiAerodynamicConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiClothBase) | Obi.ObiClothBase | |
| GetLift(ObiAerodynamicConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiClothBase) | Obi.ObiClothBase | |
| GetMass(out Vector3 com) | Obi.ObiActor | |
| GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) | Obi.ObiActor | |
| GetParticleColor(int solverIndex) | Obi.ObiActor | |
| GetParticleMaxRadius(int solverIndex) | Obi.ObiActor | |
| GetParticleOrientation(int solverIndex) | Obi.ObiActor | |
| GetParticlePosition(int solverIndex) | Obi.ObiActor | |
| GetParticleRestOrientation(int solverIndex) | Obi.ObiActor | |
| GetParticleRestPosition(int solverIndex) | Obi.ObiActor | |
| GetParticleRuntimeIndex(int actorIndex) | Obi.ObiActor | |
| groupID (defined in Obi.ObiActor) | Obi.ObiActor | |
| Interpolate(float simulatedTime, float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| isLoaded | Obi.ObiActor | |
| IsParticleActive(int actorIndex) | Obi.ObiActor | virtual |
| lift | Obi.ObiClothBase | |
| m_ActiveParticleCount (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_ClothBlueprint (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| m_CollisionMaterial (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_Loaded (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_MassScale (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_OneSided (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| m_renderer (defined in Obi.ObiCloth) | Obi.ObiCloth | protected |
| m_SelfCollisions (defined in Obi.ObiClothBase) | Obi.ObiClothBase | protected |
| m_Solver (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| m_SurfaceCollisions (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| massScale | Obi.ObiActor | |
| maxBending | Obi.ObiClothBase | |
| maxCompression | Obi.ObiClothBase | |
| OnBlueprintLoaded | Obi.ObiActor | |
| OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnBlueprintRegenerated | Obi.ObiActor | |
| OnBlueprintUnloaded | Obi.ObiActor | |
| OnDestroy() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnDisable() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| OnEnable() (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| oneSided | Obi.ObiClothBase | |
| OnInterpolate | Obi.ObiActor | |
| OnRequestReadback | Obi.ObiActor | |
| OnSimulationEnd | Obi.ObiActor | |
| OnSimulationStart | Obi.ObiActor | |
| OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| OnValidate() (defined in Obi.ObiCloth) | Obi.ObiCloth | protectedvirtual |
| particleCount | Obi.ObiActor | |
| plasticCreep | Obi.ObiClothBase | |
| plasticYield | Obi.ObiClothBase | |
| pressure | Obi.ObiCloth | |
| ProvideDeformableEdges(ObiNativeIntList deformableEdges) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| ProvideDeformableTriangles(ObiNativeIntList deformableTriangles, ObiNativeVector2List deformableUVs) (defined in Obi.ObiClothBase) | Obi.ObiClothBase | virtual |
| RemoveFromSolver() | Obi.ObiActor | |
| RequestReadback() (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| ResetParticles() | Obi.ObiActor | |
| SaveStateToBlueprint(ObiActorBlueprint bp) | Obi.ObiActor | |
| selfCollisions | Obi.ObiClothBase | |
| SetConstraintsDirty(Oni.ConstraintType constraintType) | Obi.ObiActor | |
| SetFilterCategory(int newCategory) | Obi.ObiActor | |
| SetFilterMask(int newMask) | Obi.ObiActor | |
| SetMass(float mass) | Obi.ObiActor | |
| SetMassScale(float scale) | Obi.ObiActor | protected |
| SetOneSided(bool oneSided) | Obi.ObiActor | virtual |
| SetRenderingDirty(Oni.RenderingSystemType rendererType) | Obi.ObiActor | |
| SetSelfCollisions(bool selfCollisions) | Obi.ObiActor | virtual |
| SetSimplicesDirty() | Obi.ObiActor | |
| SetSolver(ObiSolver newSolver) | Obi.ObiActor | protected |
| sharedBlueprint | Obi.ObiActor | |
| simplexTypes (defined in Obi.ObiActor) | Obi.ObiActor | |
| SimulationEnd(float simulatedTime, float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| SimulationStart(float timeToSimulate, float substepTime) (defined in Obi.ObiActor) | Obi.ObiActor | virtual |
| solver | Obi.ObiActor | |
| solverBatchOffsets | Obi.ObiActor | |
| solverIndices | Obi.ObiActor | |
| sourceBlueprint (defined in Obi.ObiCloth) | Obi.ObiCloth | |
| StoreState() (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| stretchCompliance | Obi.ObiClothBase | |
| stretchingScale | Obi.ObiClothBase | |
| surfaceCollisions | Obi.ObiActor | |
| SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor) | Obi.ObiActor | protectedvirtual |
| Teleport(Vector3 position, Quaternion rotation) | Obi.ObiActor | virtual |
| TeleportParticle(int actorIndex, Vector3 position) | Obi.ObiActor | |
| tetherCompliance | Obi.ObiCloth | |
| tetherConstraintsEnabled | Obi.ObiCloth | |
| tetherScale | Obi.ObiCloth | |
| triangleSetID | Obi.ObiClothBase | protected |
| UpdateCollisionMaterials() (defined in Obi.ObiActor) | Obi.ObiActor | protected |
| UpdateParticleProperties() | Obi.ObiActor | virtual |
| usesAnisotropicParticles | Obi.ObiActor | |
| usesOrientedParticles | Obi.ObiActor | |
| volumeConstraintsEnabled | Obi.ObiCloth | |