Obi  7.0.5
Unified particle physics for Unity
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events Pages
Obi.ObiActor Member List

This is the complete list of members for Obi.ObiActor, including all inherited members.

ActivateParticle()Obi.ObiActorvirtual
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
blueprintObi.ObiActor
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActorvirtual
deformableEdgesOffsetObi.ObiActor
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetDeformableEdgeCount() (defined in Obi.ObiActor)Obi.ObiActorvirtual
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRestOrientation(int solverIndex)Obi.ObiActor
GetParticleRestPosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
groupID (defined in Obi.ObiActor)Obi.ObiActor
Interpolate(float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActorvirtual
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_MassScale (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
massScaleObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintRegeneratedObi.ObiActor
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnInterpolateObi.ObiActor
OnRequestReadbackObi.ObiActor
OnSimulationEndObi.ObiActor
OnSimulationStartObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnValidate() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
particleCountObi.ObiActor
ProvideDeformableEdges(ObiNativeIntList deformableEdges) (defined in Obi.ObiActor)Obi.ObiActorvirtual
ProvideDeformableTriangles(ObiNativeIntList deformableTriangles, ObiNativeVector2List deformableUVs) (defined in Obi.ObiActor)Obi.ObiActorvirtual
RemoveFromSolver()Obi.ObiActor
RequestReadback() (defined in Obi.ObiActor)Obi.ObiActorvirtual
ResetParticles()Obi.ObiActor
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetMassScale(float scale)Obi.ObiActorprotected
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetRenderingDirty(Oni.RenderingSystemType rendererType)Obi.ObiActor
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
simplexTypes (defined in Obi.ObiActor)Obi.ObiActor
SimulationEnd(float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
SimulationStart(float timeToSimulate, float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprintObi.ObiActor
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
surfaceCollisionsObi.ObiActor
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateParticleProperties()Obi.ObiActorvirtual
usesAnisotropicParticlesObi.ObiActor
usesOrientedParticlesObi.ObiActor