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| InstancedRenderBatch (int rendererIndex, Mesh mesh, Material material, RenderBatchParams renderBatchParams) |
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void | Initialize (bool gpu=false) |
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void | Dispose () |
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bool | TryMergeWith (IRenderBatch other) |
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int | CompareTo (IRenderBatch other) |
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void | BakeMesh< T > (RendererSet< T > renderers, T renderer, ObiNativeList< ChunkData > chunkData, ObiNativeList< Matrix4x4 > instanceTransforms, Matrix4x4 transform, ref Mesh bakedMesh, bool transformVertices=false) |
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Mesh | mesh |
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Material | material |
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int | firstRenderer |
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int | rendererCount |
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int | firstInstance |
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int | instanceCount |
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GraphicsBuffer | argsBuffer |
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RenderParams | renderParams [get, set] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Rendering/RenderBatches/InstanceRenderBatch.cs