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| IndirectRenderBatch (int vertexCount, int triangleCount, bool compute=false) |
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void | Clear () |
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void | Initialize (bool compute=false) |
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void | Dispose () |
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bool | TryMergeWith (IRenderBatch other) |
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int | CompareTo (IRenderBatch other) |
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void | BakeMesh (int vertexCount, int triangleCount, ref Mesh bakedMesh) |
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int | firstRenderer |
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int | rendererCount = 1 |
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int | firstParticle |
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int | particleCount |
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Mesh | mesh |
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NativeArray< Vector4 > | vertexBuffer |
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NativeArray< Vector4 > | colorBuffer |
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NativeArray< Vector4 > | velocityBuffer |
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NativeArray< int > | indexBuffer |
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GraphicsBuffer | gpuVertexBuffer |
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GraphicsBuffer | gpuColorBuffer |
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GraphicsBuffer | gpuVelocityBuffer |
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GraphicsBuffer | gpuIndexBuffer |
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GraphicsBuffer | indirectCommandBuffer |
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GraphicsBuffer | vertexDispatchBuffer |
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int | vertexCount |
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int | triangleCount |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Fluid/Rendering/RenderBatches/IndirectRenderBatch.cs