AddRenderer(T renderer) (defined in Obi.RenderSystem< T >) | Obi.RenderSystem< T > | virtual |
BakeMesh(ObiClothRendererBase renderer, ref Mesh mesh, bool transformToActorLocalSpace=false) (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | |
baseRenderers (defined in Obi.ComputeTearableClothRenderSystem) | Obi.ComputeTearableClothRenderSystem | protected |
batchList (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
CalculateOffsets() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
Clear() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protectedvirtual |
CloseBatches() (defined in Obi.ComputeTearableClothRenderSystem) | Obi.ComputeTearableClothRenderSystem | protectedvirtual |
ComputeTearableClothRenderSystem(ObiSolver solver) (defined in Obi.ComputeTearableClothRenderSystem) | Obi.ComputeTearableClothRenderSystem | |
CreateBatches() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protectedvirtual |
Dispose() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | virtual |
Dispose() (defined in Obi.IRenderSystem) | Obi.IRenderSystem | |
GetRendererType() (defined in Obi.RenderSystem< T >) | Obi.RenderSystem< T > | |
isEmpty (defined in Obi.RenderSystem< T >) | Obi.RenderSystem< T > | |
layout (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
m_RenderMarker (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protectedstatic |
m_SetupRenderMarker (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protectedstatic |
m_Solver (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
meshData (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
meshIndices (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
ObiClothRenderSystem(ObiSolver solver) (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | |
particleOffsets | Obi.ObiClothRenderSystem | protected |
PopulateBatches() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protectedvirtual |
RemoveRenderer(T renderer) (defined in Obi.RenderSystem< T >) | Obi.RenderSystem< T > | virtual |
Render() (defined in Obi.ComputeTearableClothRenderSystem) | Obi.ComputeTearableClothRenderSystem | |
renderers (defined in Obi.ComputeTearableClothRenderSystem) | Obi.ComputeTearableClothRenderSystem | |
Setup() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | virtual |
Setup() (defined in Obi.IRenderSystem) | Obi.IRenderSystem | |
skinmapData (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
skinMapIndices (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | protected |
sortedRenderers | Obi.ObiClothRenderSystem | protected |
Step() (defined in Obi.ObiClothRenderSystem) | Obi.ObiClothRenderSystem | virtual |
Step() (defined in Obi.IRenderSystem) | Obi.IRenderSystem | |
tier (defined in Obi.IRenderSystem) | Obi.IRenderSystem | |
typeEnum (defined in Obi.ComputeTearableClothRenderSystem) | Obi.ComputeTearableClothRenderSystem | |
vertexOffsets | Obi.ObiClothRenderSystem | protected |