|
bool | isSetup => activeParticles != null |
|
|
Material | CreateMaterial (Shader shader) |
|
virtual void | Clear () |
|
virtual void | CreateBatches () |
|
void | CloseBatches () |
|
|
ObiSolver | m_Solver |
|
List< IndirectRenderBatch
< Vector4 > > | batchList = new List<IndirectRenderBatch<Vector4>>() |
|
ObiNativeList< int > | activeParticles |
|
GraphicsBuffer | hashtable |
|
GraphicsBuffer | chunkCoords |
|
GraphicsBuffer | voxelToVertex |
|
GraphicsBuffer | trisDispatchBuffer |
|
GraphicsBuffer | verts |
|
GraphicsBuffer | vertexAdjacency |
|
GraphicsBuffer | edges2D |
|
GraphicsBuffer | edges3D |
|
GraphicsBuffer | edgeTable2D |
|
GraphicsBuffer | edgeTable3D |
|
Material | surface_Material |
|
Material | thickness_Material |
|
LocalKeyword | shader2DFeature |
|
|
static ProfilerMarker | m_SetupRenderMarker = new ProfilerMarker("SetupSurfaceMeshing") |
|
static ProfilerMarker | m_RenderMarker = new ProfilerMarker("SurfaceMeshing") |
|
static ProfilerMarker | m_ChunkMarker = new ProfilerMarker("ChunkGeneration") |
|
static ProfilerMarker | m_SDFMarker = new ProfilerMarker("BuildSDF") |
|
static ProfilerMarker | m_SurfaceMarker = new ProfilerMarker("BuildSurface") |
|
static ProfilerMarker | m_TriangulateMarker = new ProfilerMarker("Triangulation") |
|
static ProfilerMarker | m_SmoothingMarker = new ProfilerMarker("LaplacianSmoothing") |
|
|
Oni.RenderingSystemType | typeEnum [get] |
|
RendererSet
< ObiFluidSurfaceMesher > | renderers [get] |
|
uint | usedChunkCount [get] |
|
RendererSet< T > | renderers [get] |
|
bool IRenderSystem. | isEmpty [get] |
|
uint | tier [get] |
|
Oni.RenderingSystemType | typeEnum [get] |
|
bool | isEmpty [get] |
|
uint | usedChunkCount [get] |
|
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Backends/Compute/Rendering/Fluid/ComputeFluidMesherSystem.cs