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Anchoring handle to particle, Custom particle editor properties, force transfer
#1
Pregunta 
Hi,

I've been playing with the asset for the last couple of days and it's absolutely amazing. I have a couple questions though. 

1. I'm trying to make a handle follow a specific particle of another softbody. Is there another way apart from getting that particle from an array and setting handle's transform to follow it?
Even then, how would you specify which one?

2. Can other properties be added to the particle editor, apart from mass, radius, phase etc.?
I can see this becoming very useful, mainly for specifying different types of particles in script. Could be used to specify an anchor, locational damage ( comparing distance a specific particle has travelled since start) and so on. 
What would be the safest way of doing this without destroying the functionality of code?

3. What would be the safest way to transfer force from one Softbody to another and deform it respectively?
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#2
bump.
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