19-03-2019, 10:27 AM
Is there a possible way to get collision information between two softbodies that don't have a collider on them?
For example in the Ball Spawn example. They don't have colliders on them. The collisions happen because of the particles and different phases I guess. So is there a way to get those collisions by code?
Thanks in advance!
Second question regarding UI:
What is the exact process of giving particles a certain mass/phase? For now I am just clicking around not exactly knowing what I am doing. How can I read which particle has which mass/phase?
For example in the Ball Spawn example. They don't have colliders on them. The collisions happen because of the particles and different phases I guess. So is there a way to get those collisions by code?
Thanks in advance!
Second question regarding UI:
What is the exact process of giving particles a certain mass/phase? For now I am just clicking around not exactly knowing what I am doing. How can I read which particle has which mass/phase?