08-04-2018, 05:55 PM
Hi,
For my application I require dynamically scaling the Cloth at runtime (Furling / lowering / raising sails). My understanding is that I should use seperate local-space solvers per cloth to achieve this.
I was wondering if there was a performance impact with this approach? IE, would 10 Solvers with 1 Cloth perform the same as 1 Solver with 10 Cloth?
Assuming the same Solver settings. There could be potentially 50+ Solvers in existence.
Thanks in advance.
For my application I require dynamically scaling the Cloth at runtime (Furling / lowering / raising sails). My understanding is that I should use seperate local-space solvers per cloth to achieve this.
I was wondering if there was a performance impact with this approach? IE, would 10 Solvers with 1 Cloth perform the same as 1 Solver with 10 Cloth?
Assuming the same Solver settings. There could be potentially 50+ Solvers in existence.
Thanks in advance.