Help Performance - Solver per Cloth vs multiple Cloth per Solver - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Performance - Solver per Cloth vs multiple Cloth per Solver (/thread-525.html) |
Performance - Solver per Cloth vs multiple Cloth per Solver - jabza - 08-04-2018 Hi, For my application I require dynamically scaling the Cloth at runtime (Furling / lowering / raising sails). My understanding is that I should use seperate local-space solvers per cloth to achieve this. I was wondering if there was a performance impact with this approach? IE, would 10 Solvers with 1 Cloth perform the same as 1 Solver with 10 Cloth? Assuming the same Solver settings. There could be potentially 50+ Solvers in existence. Thanks in advance. RE: Performance - Solver per Cloth vs multiple Cloth per Solver - josemendez - 09-04-2018 (08-04-2018, 05:55 PM)jabza Wrote: Hi,Hi, The raw performance is about the same. However, having separate solvers has a huge benefit if not all solvers have to be onscreen at once: you can untick "simulate when invisible", and all solvers not seen by any camera will stop updating their simulation. |