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Help  Proxy for simulation from simple model to complex model
#1
Hello.

I'd like to make a character wear a skirt using Obi Cloth. 
First, I created a simple cylindrical skirt and set up the simulation.
Next, I created a complex shaped skirt with many pleats and frills. 
And I tried to pour animation using a proxy, but it did not work well. 

https://www.fastpic.jp/index.php?module=...123744.png
Since it is a model before information disclosure, images can not be uploaded. sorry.

It looks like a thorn popping out from various places (mainly pleats and frills). It is the result of simply binding.
Both of skirts are not thick.

How can I solve this issue?

Environment:
Windows 7
Unity 5.6.3f1
ObiCloth 3.3

Edit:
Upload a image of issue
https://www.fastpic.jp/images.php?file=6483429385.png
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#2
(18-03-2018, 11:41 AM)Sest14 Wrote: Hello.

I'd like to make a character wear a skirt using Obi Cloth. 
First, I created a simple cylindrical skirt and set up the simulation.
Next, I created a complex shaped skirt with many pleats and frills. 
And I tried to pour animation using a proxy, but it did not work well. 

https://www.fastpic.jp/index.php?module=...123744.png
Since it is a model before information disclosure, images can not be uploaded. sorry.

It looks like a thorn popping out from various places (mainly pleats and frills). It is the result of simply binding.
Both of skirts are not thick.

How can I solve this issue?

Environment:
Windows 7
Unity 5.6.3f1
ObiCloth 3.3

Edit:
Upload a image of issue
https://www.fastpic.jp/images.php?file=6483429385.png

Hi there,

can you send both meshes to our support email? (support(at)virtualmethodstudio.com). We'll take a look at them to determine the cause of the issue. thanks!
Reply
#3
(19-03-2018, 09:58 AM)josemendez Wrote: Hi there,

can you send both meshes to our support email? (support(at)virtualmethodstudio.com). We'll take a look at them to determine the cause of the issue. thanks!

Hi.

Thank you for your early reply. 
I can not judge by only myself whether I can send models due to various reasons.  I will talk to my teammate.
Reply
#4
Hi.

The above problem was solved.
It seems that it was caused by the shape of the source mesh and the number and position of the vertices.
We created a source mesh with a simpler shape, adjusted the number and position of the vertices, and solved it.
Reply