Help Proxy for simulation from simple model to complex model - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Proxy for simulation from simple model to complex model (/thread-489.html) |
Proxy for simulation from simple model to complex model - Sest14 - 18-03-2018 Hello. I'd like to make a character wear a skirt using Obi Cloth. First, I created a simple cylindrical skirt and set up the simulation. Next, I created a complex shaped skirt with many pleats and frills. And I tried to pour animation using a proxy, but it did not work well. https://www.fastpic.jp/index.php?module=preview&file=2231123744.png Since it is a model before information disclosure, images can not be uploaded. sorry. It looks like a thorn popping out from various places (mainly pleats and frills). It is the result of simply binding. Both of skirts are not thick. How can I solve this issue? Environment: Windows 7 Unity 5.6.3f1 ObiCloth 3.3 Edit: Upload a image of issue https://www.fastpic.jp/images.php?file=6483429385.png RE: Proxy for simulation from simple model to complex model - josemendez - 19-03-2018 (18-03-2018, 11:41 AM)Sest14 Wrote: Hello. Hi there, can you send both meshes to our support email? (support(at)virtualmethodstudio.com). We'll take a look at them to determine the cause of the issue. thanks! RE: Proxy for simulation from simple model to complex model - Sest14 - 19-03-2018 (19-03-2018, 09:58 AM)josemendez Wrote: Hi there, Hi. Thank you for your early reply. I can not judge by only myself whether I can send models due to various reasons. I will talk to my teammate. RE: Proxy for simulation from simple model to complex model - Sest14 - 05-04-2018 Hi. The above problem was solved. It seems that it was caused by the shape of the source mesh and the number and position of the vertices. We created a source mesh with a simpler shape, adjusted the number and position of the vertices, and solved it. |