30-08-2024, 01:24 PM
Can you please help With below issues & desired behavior:
Video Link
https://youtu.be/TKmrRWXuSQE
Overview of what Im trying to acheieve
I have a rope with two control points:
Note* Im not using code currently . Mainly im using the OBI rope. componenets configs
I Know im asking alot but, can you give/share me the best setting for (The solver, rope & attchments) to solve those issues or is if it's (allowed/possible) to have a Breief Technical Session to achieve that
Video Link
https://youtu.be/TKmrRWXuSQE
Overview of what Im trying to acheieve
I have a rope with two control points:
- Start, is freezed on roation and postion
- End, this attchment will be moved using XR-Grab and it is freezed on rotation-xyz and only moves on X & Y.
- Currentlly both Attached Dynamic
- this rope to be smooth and NOT jittery as in the video-link andfor that i used settings in images below
- This rope should collide with those cylender and not slide on them, here i tried to use [ High-Friction ]
- Rope should either stretch or increase in length in smooth/good way, while im moving it using XR-Grab (Giving that Start atttchments is freezed-xyz). Also the initial length of rope should be normal not too long as shown in the picture below, only when i move its End-Control-Point then it should sterch or increas legnth
- OBI Particles Renderer not showing not showing particles, attached is settings used
- As you can see in Video-Link,,, rope is bouncy, jittery & Rigid mainly when it touches those objects
- When moving one end of the rope. The ends becomes not perfectly alined with the attachments. Gab is seen
- Rope is not colliding very well (OBI colliders and filter are set alreaddy). And it snaps
Note* Im not using code currently . Mainly im using the OBI rope. componenets configs
I Know im asking alot but, can you give/share me the best setting for (The solver, rope & attchments) to solve those issues or is if it's (allowed/possible) to have a Breief Technical Session to achieve that