As you said, I connected in a projectile path now its not rotating around the axis. But you can see when I pull one end of the rope its not working the way I wanted. Since all other points are static its just extending through the points
https://drive.google.com/file/d/1A7bgdgq...sp=sharing
Oh I see let me check
Hi,
Now its not rotating 360 around its axis but far better now. How to prevent the slanting left/right ? I want a perfectly stable rod like rope as in that original game ? Here its tilting left/right
Please check the below link
https://drive.google.com/file/d/1Bk4dnMW...sp=sharing
https://drive.google.com/file/d/1A7bgdgq...sp=sharing
(01-08-2024, 01:56 PM)josemendez Wrote: Hi,
No need to attach all points, that will of course render the rope unable to move. As explained, you only need to attach *two points at each end*, and make sure they’re not all in a straight line.
Oh I see let me check
Hi,
Now its not rotating 360 around its axis but far better now. How to prevent the slanting left/right ? I want a perfectly stable rod like rope as in that original game ? Here its tilting left/right
Please check the below link
https://drive.google.com/file/d/1Bk4dnMW...sp=sharing