29-04-2024, 06:07 PM
Hi, I'm having trouble about floating vertex (not assigned to any particle) for the Softbody blueprint.
This is the Slime in normal play mode.
When I turn off deformation resistance, I can see the floating vertices.
Now go to the blueprint, in the Bone mode, I can see very well the spine bone is having affection on which particles.
But in the Volume mode, no matter what bone I select, I don't see any feedback that which particle is affected by that bone. Everything is white.
But why is that?
To sum up, the problem is I have floating vertices, and I don't see any way to control them, to include them to the bone.
I suggest for a feature that list out all the floating vertices on a button click, and isolate them for easy painting, then can assign them to bones by manual painting as always, after done the painting, click a button to exit the isolation.
This is the Slime in normal play mode.
When I turn off deformation resistance, I can see the floating vertices.
Now go to the blueprint, in the Bone mode, I can see very well the spine bone is having affection on which particles.
But in the Volume mode, no matter what bone I select, I don't see any feedback that which particle is affected by that bone. Everything is white.
But why is that?
To sum up, the problem is I have floating vertices, and I don't see any way to control them, to include them to the bone.
I suggest for a feature that list out all the floating vertices on a button click, and isolate them for easy painting, then can assign them to bones by manual painting as always, after done the painting, click a button to exit the isolation.