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Help  How can I make Fluid not look like grains?
#1
ObiParticleRenderer Obi Solver and Obi Emitter look like grains, not liquid.
Using a blueprint that looks like a liquid and uses "FluidViscosity" And "FaucetAndBucket" in the Sample did not solve this problem.


This Obi Fluid Renderer description may be relevant.
http://obi.virtualmethodstudio.com/manua...ering.html

However, specifying the Emitters placed in the scene in the Particle Renderers of the Obi Fluid Renderer did not change the appearance.


Also, all the Obi Fluid Renderer values for "FaucetAndBucket" in the sample "FluidViscosity" look default.
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#2
(07-04-2024, 03:20 AM)KBTIT_ Wrote: ObiParticleRenderer Obi Solver and Obi Emitter look like grains, not liquid.

Yes, ObiParticleRenderer will only render particles. It will not render the fluid's surface. You need to use ObiFluidRenderer/ObiFluidRendererFeature for that, depending on the render pipeline you're using.


(07-04-2024, 03:20 AM)KBTIT_ Wrote: This Obi Fluid Renderer description may be relevant.
http://obi.virtualmethodstudio.com/manua...ering.html

However, specifying the Emitters placed in the scene in the Particle Renderers of the Obi Fluid Renderer did not change the appearance.

Once adding the ObiFluidRenderer component, uncheck the "render" checkbox in ObiParticleRenderer as instructed in the manual:

Quote:Disable the ObiParticleRenderer's "render" checkbox if you want only the fluid surface drawn by the Fluid Renderer to be visible. If you don't, both the fluid surface and the individual particles will be rendered.

Otherwise both the particles and the fluid surface will be rendered.

kind regards,
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#3
Thank you very much.

This change in settings worked
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