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Bug / Crash  (Obi7) Particle renderer not working
#1
Hi team,

I'm trying to use the Obi Particle Renderer to visualize the particles using Obi7 in the Benchmark Scene, but nothing shows up there in the scene. I switched back to Obi6 and it's working as expected, so I believe this is a bug of the new plugin.
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#2
(22-05-2024, 06:51 PM)NekoKOKO Wrote: Hi team,

I'm trying to use the Obi Particle Renderer to visualize the particles using Obi7 in the Benchmark Scene, but nothing shows up there in the scene. I switched back to Obi6 and it's working as expected, so I believe this is a bug of the new plugin.

Hi,

I'm unable to reproduce this. Which render pipeline are you using?
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#3
(22-05-2024, 07:32 PM)josemendez Wrote: Hi,

I'm unable to reproduce this. Which render pipeline are you using?
I'm using Built-in Render Pipeline (the default one).
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#4
(22-05-2024, 09:08 PM)NekoKOKO Wrote: I'm using Built-in Render Pipeline (the default one).

Still unable to reproduce this, here's the "Benchmark" scene with a ObiParticleRenderer added to one of the flags. Using Compute or Burst backends makes no difference:

[Image: o5vQplC.png]

Make sure you've installed ShaderGraph in your project, as stated in the manual. Otherwise none of the included shaders will work:
http://obi.virtualmethodstudio.com/manua...setup.html

Try selecting /Obi/Resources/ObiMaterials/Common/ParticleShader.shadergraph, see if there's any errors in the inspector:

[Image: o0BNaPI.png]

If these do not solve the issue, would it be possible for you to share a project that showcases this problem by sending it to support(at)virtualmethodstudio.com? thanks!
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