26-09-2023, 12:42 PM
(This post was last modified: 26-09-2023, 12:47 PM by fevzi.
Edit Reason: image didnt work
)
Im trying to make the Player grounded when staying on an rope like this
https://ibb.co/xg5RKTX
Im using Physics.CheckSphere(groundCheck.position, 0.1f, ground); to look for collisions with layer ground under the player but it doesnt seem to work for the rope
Any ideas how to fix ?
https://ibb.co/xg5RKTX
Im using Physics.CheckSphere(groundCheck.position, 0.1f, ground); to look for collisions with layer ground under the player but it doesnt seem to work for the rope
Any ideas how to fix ?