Help Player standing on Rope but not grounded - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Player standing on Rope but not grounded (/thread-4012.html) |
Player standing on Rope but not grounded - fevzi - 26-09-2023 Im trying to make the Player grounded when staying on an rope like this https://ibb.co/xg5RKTX Im using Physics.CheckSphere(groundCheck.position, 0.1f, ground); to look for collisions with layer ground under the player but it doesnt seem to work for the rope Any ideas how to fix ? RE: Player standing on Rope but not grounded - josemendez - 26-09-2023 (26-09-2023, 12:42 PM)fevzi Wrote: Im using Physics.CheckSphere(groundCheck.position, 0.1f, ground); to look for collisions with layer ground under the player but it doesnt seem to work for the rope Hi, The Physics namespace in Unity only works with Unity's built-in physics, that is to say, rigidbodies and colliders. Obi is an entirely separate, particle-based physics engine. It has its own spatial queries, collision callbacks, etc. See the manual for details: http://obi.virtualmethodstudio.com/manual/6.3/scriptingcollisions.html http://obi.virtualmethodstudio.com/manual/6.3/scriptingqueries.html http://obi.virtualmethodstudio.com/manual/6.3/scriptingparticles.html In your case, you want to use a spatial query to check for distance between simplices and the character position. kind regards, |