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Having Trouble Making the Mesh Update in Sync with the Softbody
#1
Ive tried binding the skin of the mesh multiple times as well as re-generating my soft body, but every time I try to use the soft body, the mesh acts like a normal rigid body. When I add a particle renderer it shows the particles working, but the mesh still dysynced.

Any help would be much appreciated.

Thanks!
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#2
(29-03-2023, 07:51 PM)oski223 Wrote: Ive tried binding the skin of the mesh multiple times as well as re-generating my soft body, but every time I try to use the soft body, the mesh acts like a normal rigid body. When I add a particle renderer it shows the particles working, but the mesh still dysynced.

Any help would be much appreciated.

Thanks!

Off the top of my head, only cause I can think of is the mesh not being readable. Make sure your mesh has read/write enabled in Unity's mesh import settings:
https://docs.unity3d.com/Manual/FBXImporter-Model.html

If that's not the cause, could you give a bit more info about your setup? (blueprint settings, softbody skinner settings, etc).

kind regards,
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