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Burst compiler (1.6.6) failed running
#1
I am using obi softbody in my project and on android build there is no error.

When I build for IOS. Build failed with this error :

BuildFailedException: Burst compiler (1.6.6) failed running
stdout:
stderr:
llvm-lipo: error: No such file or directory
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1447)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exePath, System.String arguments, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1339)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1318)

I am using M2 macbook and a obi asset which use burst package. On android build there is no error or anything.
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#2
(16-03-2023, 11:36 AM)lethemre Wrote: I am using obi softbody in my project and on android build there is no error.

When I build for IOS. Build failed with this error :

BuildFailedException: Burst compiler (1.6.6) failed running
stdout:
stderr:
llvm-lipo: error: No such file or directory
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1447)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exePath, System.String arguments, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1339)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1318)

I am using M2 macbook and a obi asset which use burst package. On android build there is no error or anything.

Hi there,

This is an issue with Unity's Burst compiler, which I'm afraid we can't help you with since we didn't write the compiler. I'd suggest asking on the Unity forums, in the subforum dedicated to Burst: https://forum.unity.com/forums/burst.629/

kind regards,
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