16-03-2023, 11:36 AM
I am using obi softbody in my project and on android build there is no error.
When I build for IOS. Build failed with this error :
BuildFailedException: Burst compiler (1.6.6) failed running
stdout:
stderr:
llvm-lipo: error: No such file or directory
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1447)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exePath, System.String arguments, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1339)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1318)
I am using M2 macbook and a obi asset which use burst package. On android build there is no error or anything.
When I build for IOS. Build failed with this error :
BuildFailedException: Burst compiler (1.6.6) failed running
stdout:
stderr:
llvm-lipo: error: No such file or directory
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1447)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exePath, System.String arguments, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1339)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunNativeProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:1318)
I am using M2 macbook and a obi asset which use burst package. On android build there is no error or anything.