Hi. using rigibody to move characters around thats in a ball form.
Can you use the softbody without having bones on a rigibody controller? I just want the nice softbody feeling you get when using your softbody but be able to use rigibody controller without having bones (only way I made it work atm). Right now the character glitches out and flies away.
Been trying having the solver and rigibody as a parent, but then the softbody lives its own life and dosnt follow the rigibody parent.
The characterobject uses skinned mesh
Can you use the softbody without having bones on a rigibody controller? I just want the nice softbody feeling you get when using your softbody but be able to use rigibody controller without having bones (only way I made it work atm). Right now the character glitches out and flies away.
Been trying having the solver and rigibody as a parent, but then the softbody lives its own life and dosnt follow the rigibody parent.
The characterobject uses skinned mesh