25-01-2023, 07:28 AM
Hi dev.
Correct me if I'm wrong, for now I think the particle rendering is only for debugging and adjustment to get desired physics result.
So why not use Unity's Handle API to do it?
My current problem with it is my Unity 2022.2.2f1 URP 14, Obi Particle shader does not render.
I do not wish to tell you guys to fix this shader, since it will break again when Unity makes changes to their rendering.
Handle API will not break, it can draw mesh with custom shader.
The sphere mesh can be referenced in code (instead of currently generated in shader?), and the shader can just be a simple Lit shader made in Shader Graph.
Shader Graph's shader will not likely to break than custom HLSL shader.
Thank you, hope you a nice day!
Correct me if I'm wrong, for now I think the particle rendering is only for debugging and adjustment to get desired physics result.
So why not use Unity's Handle API to do it?
My current problem with it is my Unity 2022.2.2f1 URP 14, Obi Particle shader does not render.
I do not wish to tell you guys to fix this shader, since it will break again when Unity makes changes to their rendering.
Handle API will not break, it can draw mesh with custom shader.
The sphere mesh can be referenced in code (instead of currently generated in shader?), and the shader can just be a simple Lit shader made in Shader Graph.
Shader Graph's shader will not likely to break than custom HLSL shader.
Thank you, hope you a nice day!