23-01-2023, 10:28 AM
Hi,
I have 2 different emitters emitting the same kind of fluid: same blueprint, size, etc. Only the color is changed for clarity.
When the 2 fluids come in contact with each others, a visible transparent seam will appear between them.
I am on URP.
Here attached, you can see the seam and the Obi Fluid Renderer settings.
As shown in one screenshot, turning off Particle Z Write removes the seam, but the particles become very blob-ish where they contact each others (from different emitters) and one emitter fluid seems to prevail over the other, giving a wrong impression of what the actual fluid composition should be (looks like 80% blue, instead of the 50% blue and 50% red)
Any idea how to fix this? Changing the color blending (Obi Fluid Renderer) doesn't seem to help, but I don't understand yet what I'm doing there anyway.
I have 2 different emitters emitting the same kind of fluid: same blueprint, size, etc. Only the color is changed for clarity.
When the 2 fluids come in contact with each others, a visible transparent seam will appear between them.
I am on URP.
Here attached, you can see the seam and the Obi Fluid Renderer settings.
As shown in one screenshot, turning off Particle Z Write removes the seam, but the particles become very blob-ish where they contact each others (from different emitters) and one emitter fluid seems to prevail over the other, giving a wrong impression of what the actual fluid composition should be (looks like 80% blue, instead of the 50% blue and 50% red)
Any idea how to fix this? Changing the color blending (Obi Fluid Renderer) doesn't seem to help, but I don't understand yet what I'm doing there anyway.