29-11-2022, 03:13 PM
Hi all,
I'm new here so go easy.
My plan is to use Obi Rope to string together lobster fishing pots and have them fall off the back of a fishing boat.
In Unity I would create a prefab of the lobster pot and have an empty gameobject as my connection point to make connecting the rope system to each one easier and hopefully automated.
Something like this :
┬--------┬--------┬---------┬--------┬
☐ ☐ ☐ ☐ ☐
From what I understand, with my 1 hour of playing with it, is the rope connects to an object by its location instead of pointing it to an object and have it automatically join to it.
Is my understanding correct?
Can it be made to work like described above with it automatically connecting to an object I tell it to rather than manually positioning the rope for each connection?
Finally, is this the best approach or will one of your other products, such as Filo be a better option?
Thanks in advance
Vedders
I'm new here so go easy.
My plan is to use Obi Rope to string together lobster fishing pots and have them fall off the back of a fishing boat.
In Unity I would create a prefab of the lobster pot and have an empty gameobject as my connection point to make connecting the rope system to each one easier and hopefully automated.
Something like this :
┬--------┬--------┬---------┬--------┬
☐ ☐ ☐ ☐ ☐
From what I understand, with my 1 hour of playing with it, is the rope connects to an object by its location instead of pointing it to an object and have it automatically join to it.
Is my understanding correct?
Can it be made to work like described above with it automatically connecting to an object I tell it to rather than manually positioning the rope for each connection?
Finally, is this the best approach or will one of your other products, such as Filo be a better option?
Thanks in advance
Vedders