14-11-2022, 03:50 PM
Hello!
I am trying to simulate drag being applied to a moving softbody.
I am applying a force to the ObiActor using ObiActor.AddForce(force, ForceMode.Impulse) and I would like to see the same drag effect I can apply to a standard rigidbody in unity.
I tried adding an obi rigidbody component and increase the drag on the unity rigidbody but it seems to be disconnected from the ObiActor. If I apply the force to the unity rigidbody would that work with the softbody?
What is the best way of achieving this?
Many thanks!
I am trying to simulate drag being applied to a moving softbody.
I am applying a force to the ObiActor using ObiActor.AddForce(force, ForceMode.Impulse) and I would like to see the same drag effect I can apply to a standard rigidbody in unity.
I tried adding an obi rigidbody component and increase the drag on the unity rigidbody but it seems to be disconnected from the ObiActor. If I apply the force to the unity rigidbody would that work with the softbody?
What is the best way of achieving this?
Many thanks!