29-08-2022, 04:24 PM
Hello!
First thing love the asset.
Im trying to make "Spider-man web".
Im shooting a rigidbody that a rope is attached to and making it longer cursor.ChangeLength() until it reaches a wall.
When it does I "lock" the length and then the player (which is attached to the other side of the rope) gets a massive velocity change towards the shot rigidbody.
Anyway to cancel out this velocity?
Thanks
First thing love the asset.
Im trying to make "Spider-man web".
Im shooting a rigidbody that a rope is attached to and making it longer cursor.ChangeLength() until it reaches a wall.
When it does I "lock" the length and then the player (which is attached to the other side of the rope) gets a massive velocity change towards the shot rigidbody.
Anyway to cancel out this velocity?
Thanks