Hello,
I don't see what I missed, but I definitely missed something sorry !
I have a travel cloak and I want the upper part of it to not be "obi simulated", so I put the particules radius to 0 to make them stick to the initial skinned mesh like I read in the documentation.
But unfortunately, the modified particules are still dropping down, probably affected by the gravity.
So my question is : what did I do wrong? or is there another way to remove some particules from the simulation?
test assets (unity)
Ah ! Stupid me, I forgot the burst collision world in the scene... Sorry for the bad package !
Thanks !
Have a nice day ^^
I don't see what I missed, but I definitely missed something sorry !
I have a travel cloak and I want the upper part of it to not be "obi simulated", so I put the particules radius to 0 to make them stick to the initial skinned mesh like I read in the documentation.
But unfortunately, the modified particules are still dropping down, probably affected by the gravity.
So my question is : what did I do wrong? or is there another way to remove some particules from the simulation?
test assets (unity)
Ah ! Stupid me, I forgot the burst collision world in the scene... Sorry for the bad package !
Thanks !
Have a nice day ^^