Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Android/iOS - performance question
Welcome everyone in my first post here.

I've been watching all these amazing videos with Obi Rope and I started wondering if this looks and works that good only in editor (and PCs) or does it actually work that good on mobile devices?

I'm interested in simulating a few ropes on a mobile (in realtime). Have you tried it? I know that fluid computations are very heavy and I doubt that you could use these in a mobile game, but what about ropes? Can I make, let's say  4-6 ropes for example? 

Obi rope- example (22-40s)

Ps. Does Obi Rope's documentation include iOS'/Android's section?