Android/iOS - performance question - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Android/iOS - performance question (/thread-339.html) |
Android/iOS - performance question - Zaki_X - 04-02-2018 Welcome everyone in my first post here. I've been watching all these amazing videos with Obi Rope and I started wondering if this looks and works that good only in editor (and PCs) or does it actually work that good on mobile devices? I'm interested in simulating a few ropes on a mobile (in realtime). Have you tried it? I know that fluid computations are very heavy and I doubt that you could use these in a mobile game, but what about ropes? Can I make, let's say 4-6 ropes for example? Obi rope- example (22-40s) Ps. Does Obi Rope's documentation include iOS'/Android's section? |