04-03-2022, 07:04 PM
(04-03-2022, 05:35 PM)josemendez Wrote: Not craft a mesh from particles, but craft a mesh to generate particles from. What I mean is that you can generate your blueprint using an entirely different mesh, other than the one used for rendering. From the manual:
http://obi.virtualmethodstudio.com/manua...inner.html
A simple example: if you're making a cube-shaped softbody but the particles stick out from the faces of the cube too much, you can just use a smaller cube to generate your blueprint, then skin the original, larger cube to it.
Check the video tutorial on skinning, it might be helpful:
You helped me a lot. This explains too many things to me. Thanks for your support. You solved a lot of my problems. I will continue to read the manual and hope I will do the things I am trying to do in the near future.