23-01-2022, 05:52 AM
Hi,
I have a tug-of-war like scenario where player need to pull the rope that will pull the block.
This scenario implemented by using 2 ropes: player-rope & block-rope, and managing the length of each rope when pulling/pushing.
The problem happens when player goes backward - expected behavior is block's rope should look longer and loose like the image.
But what happens is block's rope looks stiff & not loose enough, even though by number the length is correct (gif image below)
Any suggestions how I get the expected behavior?
Also, you may notice the rope's size seems flattened when the player goes backward.
What is causing this?
I have a tug-of-war like scenario where player need to pull the rope that will pull the block.
This scenario implemented by using 2 ropes: player-rope & block-rope, and managing the length of each rope when pulling/pushing.
The problem happens when player goes backward - expected behavior is block's rope should look longer and loose like the image.
But what happens is block's rope looks stiff & not loose enough, even though by number the length is correct (gif image below)
Any suggestions how I get the expected behavior?
Also, you may notice the rope's size seems flattened when the player goes backward.
What is causing this?