16-01-2022, 12:11 AM
Hi,
I have an object like cube and I want to cube follow the rope in real time. The rope is stretching, sagging etc. but cube should be follow given point in rope every time.
![[Image: ndqt5li.png]](https://i.hizliresim.com/ndqt5li.png)
An example code to explain what I think:
I hope I could explain.
I have an object like cube and I want to cube follow the rope in real time. The rope is stretching, sagging etc. but cube should be follow given point in rope every time.
![[Image: ndqt5li.png]](https://i.hizliresim.com/ndqt5li.png)
An example code to explain what I think:
Code:
float length = obiRope.CalculateLength();
Vector3 targetPosition = obiRope.GetPositionFromFloat(length / 2);
cube.transform.position = targetPosition;
I hope I could explain.