I created skinned cloth and tried to collide it with an obi collider.
I used the man_trenchcoat example model and everything worked fine (recreate using just the model, made new blueprint).
But when I used other models the collision won't work at all. I tried on a few different models, some worked and some did not.
Is there a special requirement on the input model for the collision to work?
I even created a single plane with two bones (top won't have physics, skin radius and backface all 0. bottom part will have physics)
I can see some physics effect of stretching with Obi cloth on, but it won't react to my collider. In the same scene, the collision works well with the model I created using Obi example files.
I used the man_trenchcoat example model and everything worked fine (recreate using just the model, made new blueprint).
But when I used other models the collision won't work at all. I tried on a few different models, some worked and some did not.
Is there a special requirement on the input model for the collision to work?
I even created a single plane with two bones (top won't have physics, skin radius and backface all 0. bottom part will have physics)
I can see some physics effect of stretching with Obi cloth on, but it won't react to my collider. In the same scene, the collision works well with the model I created using Obi example files.