Hello, I have a strange problem. I'm using my softbody and my obi bone with different colliders. However Obi bone wont work with the right collision category from the start until I set it again to the same category in the game mode. So it starts with the default 0 category even if set it to 2.
Obi Collider category problem
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12-01-2022, 08:54 AM
(23-12-2021, 04:56 PM)aqualonix Wrote: Hello, I have a strange problem. I'm using my softbody and my obi bone with different colliders. However Obi bone wont work with the right collision category from the start until I set it again to the same category in the game mode. So it starts with the default 0 category even if set it to 2. Hi there! I'm unable to reproduce this. What Unity version are you using, and which solver backend (Burst or Oni)?
12-01-2022, 09:11 AM
(This post was last modified: 12-01-2022, 09:12 AM by josemendez.)
Upon further investigation I realized that the category value shown in the inspector UI is correct, however the underlying value used for bones is indeed reset to zero at the start. I fixed it, attached you can find the ObiBone.cs file. Replace yours with it (found at /Obi/Scripts/RopeAndRod/Actors/ObiBone.cs) and let me know how it goes!
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