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My goal is to extract an iso-surface from a resulting fluid simulation. Does Obi Fluid provide any kind of mesh extraction out-of-the-box?
If not, what are the options for me going forward? Do I need to build a SDF of the ellipsoids from scratch?
Thanks for the help!
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Okay thanks, that's what I thought as well. For my purpose, I don't need it to be realtime (just need a resulting mesh to feed to my path tracer).
But I think realtime surface generation is doable with a sparse OctTree SDF. Even with my current Burst implementation of sparse OctTree + Naive Surface Net, the framerate is acceptable for a fairly dense mesh. And I think the SDF generation and possibly half of the NSN algorithm can go wide on the GPU as well. I'll definitely play around with it and see how it goes!
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Awesome, that did the trick!