Hi Jose, thanks you for the quick response!
I'm not using beta for real work I was curious if it will work with the upcoming version...
I created a clean project with LTS and on the sample scene "Cloth Raycast" I'm getting this error:
https://ibb.co/9rmCfBT
Here's a video of the clean install:
https://www.youtube.com/watch?v=pWXhTJYqoDg
You can see the error at the end. I used Burst backend and I installed all packages.
Speaking of real work, we currently are developing an app to preview scanned data. Our scanner is generating a body shape with a rig (mixamo like) and then uploads it to a database. With the app I can then access to my account and view my scanned body with measures provided by the scanner...
Her's how it works:
The goal is to use this library to generate a shirt and pants that adapts to the avatar but I'm a bit confused and I hope you will point me to the write direction
We have as an input a fully rigged avatar in T-pose, my plan was to create for example a T-shirt spawn it in the world and then I need to somehow match the body shape and then skin the shirt to the body. After this I would use the obi components (Obi Skinned Cloth) to simulate it because having a true simulation with obi colliders attached to all bones is too dangerous, I need to figure out how to wrap the body with the shirt, skin it and then apply Obi skinned cloth to simulate it.
Body Shape 1:
https://ibb.co/vQWQDq3
Body Shape 2:
https://ibb.co/m59LfZ5
Body Shape 3:
https://ibb.co/phFcZq1
This is the feature that I need to implement. Since you are more experienced than me with this stuff could you give me some tips on how would you implement it, thanks!