07-04-2021, 03:57 PM
I have a skinned mesh character that uses both the Obi Softbody skinner component and then applies clothing utilizing the Obi Cloth simulation.
When both are applied at the same time, the individual solutions bounce off each other and create noise.
Is there a way that I can eliminate the interaction between these 2 simulations, or simply turn off the Softbody skinner when Obi cloth is on?
When both are applied at the same time, the individual solutions bounce off each other and create noise.
Is there a way that I can eliminate the interaction between these 2 simulations, or simply turn off the Softbody skinner when Obi cloth is on?