07-03-2022, 01:23 PM
Possible memory leak?
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14-03-2022, 02:27 PM
(This post was last modified: 14-03-2022, 02:32 PM by SpiralCircus.)
I have run into the same issue I believe. It is affecting my ability to pass console soak-in tests for certification.
I have sent a repro project to the support email address. If Obi solver is active with burst backend, native array memory gradually increases and never seems to decrease. I am using rope not cloth, but I thought it better to keep this post alive rather than create a new one. [Edit: I have noticed also that there is no code compiled in the burst inspector for NativeArrayDisposeJob. I don't know if thisd is relevant but seems like it might be (see image)]
14-03-2022, 02:38 PM
Hi Dominic,
Thanks for the repro project! Will take a look at it asap and get back to you.
14-03-2022, 02:57 PM
(This post was last modified: 14-03-2022, 02:58 PM by SpiralCircus.)
17-03-2022, 09:38 AM
(This post was last modified: 17-03-2022, 09:39 AM by josemendez.)
Hi,
Leaving this here for future readers: As of Obi 6.4, yes there was a memory leak affecting particle collision constraints in the Burst backend. Thanks to SpiralCircus' report I was able to identify and fix it. All you need to fix it in your project is to replace NativeMultilevelGrid.cs with the one attached. |
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