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Rope scale difference between start and end
#1
Would it be possible to make a rope which is small in scale at one end and thick at another?

Alternatively, can i have a rope drive a chain of rigged joints on a character mesh?
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#2
(14-03-2021, 07:03 AM)Hakazaba Wrote: Would it be possible to make a rope which is small in scale at one end and thick at another?

Alternatively, can i have a rope drive a chain of rigged joints on a character mesh?

Yes, you can control rope thickness (and color, mass, etc) on a per-control point basis. See:
http://obi.virtualmethodstudio.com/tutor...setup.html

You can also use a ObiRopeMeshRenderer to drive an arbitrary mesh. Driving a joint chain can also be done, but requires you to use the particles API to copy particle positions to bones:
http://obi.virtualmethodstudio.com/tutor...icles.html
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#3
Is there a way to animate how much friction something has?
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#4
(15-03-2021, 09:28 PM)Hakazaba Wrote: Is there a way to animate how much friction something has?

You can set friction using collision materials (and of course, animate it over time). See:
http://obi.virtualmethodstudio.com/tutor...rials.html
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